Juegos en la Enseñanza de la Ingeniería del Software
AbstractSerious games, mainly videogames, have increased their use in the teaching of software engineering as motivation factors for the significant learning. This paper stresses on the existence or lack of their pedagogical and didactic supports, through the analysis derived from the state of the art of the serious games related to the software engineering. Furthermore, this work proposes pedagogical postulates that bear these games and makes a classification of them. The results shown here make part of a research developed under the projects: Information and Communication Technologies as a Support for Teaching (TICAD for its acronym in Spanish) of the Instituto Tecnológico Metropolitano (ITM) and Information and Communication Technologies used for software engineering teaching (TICSOFT for its acronym in Spanish) of Masters in Computer Engineering of the Eafit University.
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